Sunday, June 2, 2013

Rock Tunnel - 06/01/2013

The Rock Tunnel is currently very rough. The actual path is still being blocked out, but it will be approximately 2250 ft x 3000 ft when finished. The tunnel hasn't been distorted in the Z axis yet.

The tunnel consists of decagonal cylinders transformed and welded together. The modifiers applied are relax, noise, and turbosmooth, although the ordering will likely change, as other modifiers are added.

In testing, the tunnel is too small right now, and will likely be scaled by a small factor to increase the overall size, and to prevent overcomplication of the route.

Via Kismet, a flashlight is toggleable, as well as a Flash like effect, which will eventually be implemented via a pokemon with the move. The flashlight is currently just a spotlight attached to the actor, with a narrow cone (20 degrees outer, 15 degrees inner). The Flash effect is achieved with a moveable pointlight attached to the actor, with a radius of 1536 units.

The material on the tunnel and the landscape ground is a combination of stock UDK rock textures. With the normals flipped, the mesh is transparent from the outside.

Rock Tunnel unlit player perspective
Rock Tunnel unlit aerial view
In game, flashlight used
Flash activated
Basic polygon structure
Structure with modifiers added

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